Cpt Midnight
Frankie Goes to Hollywood
Levél Éjfél Kapitánynak...


Frankie goes to Hollywood the videogame

Magyar leírás is van, kattints!

It was definitely a cultgame, one of the best commodore 64 games ever. Frankie, the small sprite, walks around from house to house, from   apartment to apartment. Strange items emerge from drawers, stuffed ducks fly out of  a wall and secret doors open to unknown dimensions of bizarre arcade games. There is no fucking clue what it is all for, but walking around is fun, because of the music, wich is always in the air, just as in Twin Peaks. According to the urban legend on the internet, no one ever won the game, the company created it as an orbital joke. However, the atmosphere and concept of the game resulted in a lots of good critics. I spent a lot of time in front of the TV screen, without the chance of victory, because of the constant freezing of the minigames. Now, equipped with the latest c64 emulator, I felt ready for a new challenge to finish the game. That's the real life: fulfill our old and secret desires...

In fact, it is possible to win the game. I know, because I did it (check my picture on the right). The well known  walkthrough by Neo-Rio is fairly detailed, all you need is determination and precaution. I mean lots of determination and lots of precaution. It is impossible to win without constantly saving and restoring state, wich is very unfair from the developers as the game does not have any save function at all  (I have used my ccs64 emulator to do this). Nowdays an adventure game is very well designed, but in case of Frankie, a simple mistake from the player makes the game impossible to win, without a single warning, so the player can continue his hopeless journey in Mundanesville. To avoid this, let me add some useful tips to the original walkthrough:

 

The thirsty cat must be used on a bowl full of milk. If you use the cat on a wrong place, the cat disappears with a good chance, so you miss the score, and loose your chance to win the game. (This is the case with the other items too: misuse equals defeat without a warning.)

There are eight manholes in the corridors of power, and not four: two of each colour! You must deal with all of them, to score 8 * 1500 points. If you leave the corridors, the silenced manholes will reactivate, but shooting them again gives no additional points. So, you better to shot all manholes, before leaving the corridors of power.

Shooting the fireballs coming from the sides gives no points, and a hit does not disables them. Don't bother with them.
The key of the ZTT puzzle is stated clearly in the manual: there is a button, wich adds to the picture, without removing other pieces. This will be the last button to push, you only need to figure out the previous sequence. The ZTT puzzle can be activated with two buttons. Regardless which one you choose, if you complete the puzzle, you score.

Dont forget to push the triplet button in the ZTT room, it gives you 100 needed points.
There are three indicator lights in the upper left corner of the Terminal room. They represents the three program slots, you must fill with programs from the good floppy disks. Orange lamp indicates a loaded program. Three well loaded floppy, three orange light, proper use of the security pass, and the room is complete.

In the Terminal room, it is not necessary to enter the opening Cybernetic breakout games, you can enter them more confortable from other places. In fact, there is a window which is impossible to get into because of the short period of time.
Most of the games has a door (shortcuts to the corridors), if you complete them. The door is a sure sign of completition. However, there are games, where these doors are not availble. A properly managed checklist is a good idea to track your progress...
The original walkthrough is precise: there are no more secrets of Merceyside. There are no functions of the mousehole, the thing in the garden, the phones, and other objects not mentioned in the walkthrough. The cat has really no use after feeding with milk.

Courtesy of Ville Nurmi from C64hq here is a compete list of the necessery tasks (and scores) to become a full person. It is clear, that you really need every single points, to earn the total and necessary 87000.

picked up pleasure pill (400)
ate pleasure pill (2000)
picked up faith pill (400)
ate faith pill (2000)
picked up war pill (400)
ate war pill (2000)
picked up video (400)
picked up herring (400)
used video (2000)
picked up love pill (400)
ate love pill (2000)
used herring
picked up floppy disk (400)
picked up bag of money (400)
picked up milk bottle (400)
picked up flak jacket (400)
put milk in cup (2000)
picked up floppy disk
picked up security pass (400)
picked up floppy disk (400)
used bag of money
picked up floppy disk
picked up thirsty cat (400)
picked up video
switched on lights (200)
used video
used flak jacket in War! (2000)
shot war symbol in War! (800)
shot faith symbol in War! (800)
shot pleasure symbol in War! (800)
used erroneous floppy disk in Terminal Room
used erroneous floppy disk in Terminal Room
used working floppy disk in Terminal Room (2000)
used erroneous floppy disk in Terminal Room
used security pass in Terminal Room (2000)
completed Cybernetic Breakout, Faith (1500)
completed Cupid's Arrows (2500)
completed Sea of Holes (2500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
shot fireball in Corridors of Power (1500)
picked up floppy disk
picked up pair of socks (400)
used pair of socks
picked up floppy disk
picked up pistol (400)
used pistol
picked up floppy disk
touched map of Merseyside (200)
let cat drink milk (2000)
touched catflap (200)
completed Flower Power (2500)
used working floppy disk in Terminal Room (2000)
used erroneous floppy disk in Terminal Room
used working floppy disk in Terminal Room (2500)
unreported points for completing Terminal Room (2000)
completed Cybernetic Breakout, Love (1500)
duck flew to Shooting Gallery (100)
picked up flak jacket
picked up key (400)
touched painting of Cupid's Arrows (200)
picked up a pleasure pill
unlocked door (2000)
found dead body (800)
got a clue
got a clue
got a clue
got a clue
got a clue
got a killer clue (800)
got a clue
got a clue
got a clue
got a killer clue (800)
got a clue
got a clue
got a clue
got a clue
got a killer clue (800)
got a killer clue (800)
got a clue
got a clue
got a clue
got a clue
got a killer clue (800)
got a killer clue (800)
got a killer clue (800)
completed murder mystery (3000)
used flak jacket in ZTT Room
shot wall in ZTT Room (2500)
completed puzzle in ZTT Room (3000)
completed Raid Over Merseyside (2500)
completed Talking Heads (2500)
shot love symbol in War! (800)
completed Shooting Gallery (2500)
completed Cybernetic Breakout, War (1500)
completed Cybernetic Breakout, Pleasure (1500)
touched three buttons in ZTT Room (100)

Yeah, I want all my dreams come true, like this... Welcome to the Pleasuredome!

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